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Exergaming can improve well-being in children with autism

 Researchers have found that 'exergames' - video games that involve physical exercise - can improve physical and mental fitness in children with autism spectrum disorders.

Washington: Researchers have found that 'exergames' - video games that involve physical exercise - can improve physical and mental fitness in children with autism spectrum disorders.

Researchers from the University of Texas Medical Branch found that the use of exergaming can serve as a valuable addition to therapies for children with autism spectrum disorders (ASD) who have motor and executive function impairments.

Executive function is the higher level of intelligence that helps us to plan and organise.

Through the use of the exergame called the Makoto arena, researchers showed improvement in response speed, executive function and motor skills among children with ASD.

The research was conducted with 17 subjects with an autism diagnosis over 30 sessions.

"We think that the exertion of participating in this type of game helps to improve the neural connections in the brains of these children," said Claudia Hilton, associate professor at University of Texas Medical Branch.

"This is a small pilot study, but we hope to obtain grant funding to confirm these findings in a larger group of children with autism and to examine the changes that are occurring in the brain," Hilton said.

Children with ASD often experience executive function and motor impairments. They also experience lower rates of physical activity than children without ASD.

As they get older, their physical activity declines and they deal with obesity problems more than other children.

Comparing out of school activity participation, physical activity showed the greatest differences between ASD and control children, with the ASD children less active.

As a way to combat a lack of physical activity, researchers studied the use of the Makoto arena, a triangular shaped arena with pillars at each point, each with lights and sounds at various levels of the pillars.

Those playing the game must hit the correct spots as they light up on different pillars.

The study used 17 school-aged children and adolescents with ASD in two-minute sessions in the Makoto arena.

The speed of the game increased when the participants reached 95 per cent accuracy. Subjects competed in the Makoto arena an average six sessions per week.

The study saw significant improvements across several physical and mental areas, including response speed.

All areas of executive function improved, especially working memory. Motor ability also improved, especially in the areas of strength and agility.

"It is difficult to get children with autism to participate in physically exerting activities," Hilton said.

"So finding an activity like the Makoto arena that they will actually do over an extended period like this is very exciting," Hilton said.

The study was published in the International Journal for Sports and Exercise Medicine. 

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